![]() ![]() Last Call BBS will be released on July 5 on Steam. We were fortunate enough to carve out a special niche, and I'm thankful that we've been able to occupy it and survive in it, but it also kept us locked into doing something we didn't feel like doing forever." This might sound weird, but while we got very good at making 'Zachtronics games' over the last twelve years, it was hard for us to make anything else. We all have different ideas, interests, tolerances for risk, and so on, so we're still figuring out what we want to do next." We're also working on a long-awaited solitaire collection that we're hoping to have out by the end of the year. "Zachtronics will release Last Call BBS next month. "We're wrapping things up!" Barth tells Kotaku's Luke Plunkett. No, Zachtronics is closing because.they want to. If you defeat the World’s Hardest Game, you’ll come out a hero. It’ll make you laugh, cry, and experience temporary madness. Not because their publisher shuttered them, or because their venture capital funding ran out, or because Activision made them work on Call of Duty, or any other number of reasons (bankruptcy! scandal!) game developers usually close their doors. The World’s Hardest Game lives up to its name. So it's sad, but also awesome in its own way, that 2022 will see the end of Zachtronics. Given those initial and superficial differences, it can sometimes be hard pinpointing exactly what makes a game so clearly a Zachtronics joint, but like love and art, when you see it you just know it. ![]() It's not hard seeing why: most of Zachtronics' games involved challenging puzzles, but also a deeply cool and interesting presentation surrounding them, such as the grimy hacker aesthetic of Exapunks, or the Advance Wars-like Mobius Front 83. I think Shenzhen is the most difficult, but that's because I am unfamiliar with the options for the parts etc. It has no coding of course, but the issues are the same in all the games. ![]() The result has been a succession of games that may not have been to everyone's tastes, but for those with whom they resonated, it was their shit. It's well polished, and I feel I have the most freedom there in designing my solutions. And pretty much every single one of them has been great (or at least interesting). Named for founder Zach Barth, Zachtronics has spent most of those 11 years specializing in puzzle games (or variations on the theme). We spoke to founder Zach Barth to find out why. Take on the role of a Reactor Engineer working for SpaceChem, the leading chemical synthesizer for frontier colonies. where he uses difficult computer games, like SpaceChem and Braid to. After 11 years in business (and even longer outside of commercial releases), a time which has seen the studio develop a cult following almost unrivaled in indie gaming, it will be the last new game Zachtronics will ever release. Zachtronics is back with an ambitious new design-based puzzle game. These longer games also rely on immersiveness and that is very hard when surrounded. An anonymous reader quotes a report from Kotaku: On July 5, Zachtronics will be releasing Last Call BBS, a collection of stylish little puzzle games wrapped up in a retro PC gaming vibe. ![]()
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